Planet centauri armor
The system is uninhabitable but one broken world, always named Moor-Hsrettu, contains the Desiccated archaeology site.Īfter 60 days can choose between 700-4000 Unity or the Mycelial Network empire modifier and +20% Authoritarian Ethics Attraction for 20 yearsĪlpha Centauri is a trinary star system that will always spawn as a neighbor of Sol along Barnard's Star, Procyon and Sirius if Sol is chosen as a starting system. The system has a golden nebula visual effect regardless of whether it is spawned inside one or not and is guarded by a small Tiyanki fleet. Orvall is a unique star system that will always spawn in the galaxy and unlike every other system is not named after the central star. Refusing will have a fleet of around 7K fleet power arrive in 20 days and give one last chance to accept the modifier before attacking. If the request is accepted Wenkwort Artem will gain a second planet modifier giving it the following effects: When the planet is first colonized the player will be contacted by a custodian robot and informed that industrialization of the planet is to be kept at a minimum. Wenkwort Artem has a unique planet modifier with the same name. The special project adds a deposit of 3 Society Research to Rellrait and gives it the Terraforming Candidate planet modifier as well as a unique planet modifier granting it +3% Happiness and -15% Upkeep from Jobs. When the anomaly is investigated it grants a very large amount of society research and issues a special project on a barren world called Rellrait and creates 3 neutral Ancient Mining Drones that patrol the system. It contains a Gaia world called Wenkwort Artem that has the Wenkwort Gardens modifier as well as a level IV anomaly. Wenkwort is a unique star system that will always spawn in the galaxy. In addition a planet in the system called Spjuuht will reveal the Never Forget Archaeology Site that can be excavated. It contains a unique object, the Tannhäuser Gate, guarded by 3 Ancient Mining Drones. Hauer is a unique class G system that will always spawn in the galaxy. The percentages for each unique system to spawn are the following: They will never appear in hyperlane choke points and a few of them require distance from all empires to spawn and they might not appear if the galaxy is started with a max number of fallen empires and AI empires, especially if advanced starts are used.
Unique systems have their spawn chanced determined by the galaxy size.